3D Character Artist
Character Artist with 6+ year experience for games.NDA work samples available upon serious professional requests only.Not interested in any NFT/Crypto/AI training related work, please do not contact me about these as I will ignore them.
2020Concept by Nadezhda Tikhomirova22.3k Tris - Character
2.7k Tris - Weapon (x2)Programs used:
Zbrush
Maya
Substance Painter
Marmoset Toolbag
20213D Game Art translation of Rich Carey's Prince Lyan fan art pieceTechnical Details:
50.2k Tris
2x 2048x2048 Textures (Body and Accessories)
1x 1024x2048 Texture (Whip)
1x 1024x1024 Texture (Eye)
Rendered in PBR (Roughness, Metal, AO maps used)Programs used:
Zbrush - Blockout/High Poly Sculpt
Topogun 3 - Retopology
Blender - Retopology & UV support
Rizom - UV
Marmoset Toolbag - Baking & Rendering
Substance Painter - Texturing
Photoshop - Texturing Support
2019Done as the main focus for The Mentor Coalition's Mentorship with Dylan Mellot who helped me out a TON with this project and help refine my workflow.Concept by Ivan KunahkAlso another super big thanks to Dylan and the rest of the TMC team, don't forget to check out Dylan's work as well!Tri-Count: 11.3k
Programs used:
Zbrush
Maya
Marmoset Toolbag
Substance Painter
2019Critical Role Fanart
Based off of Noah Warner’s artworkTris: 24.2kPrograms used:
Zbrush
Maya
Marmoset Toolbag
Substance Painter